Enum texture_wrap_mode_e¶
Defined in File texture2d_storage.hpp
Enum Documentation¶
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enum class wt::bitmap::texture_wrap_mode_e : std::uint8_t¶
Wrap mode (per dimension) for UV coordinates that fall outside the fundamental \( [0,1] \) range:
black
: produces black texels.white
: produces white texels.clamp
: clamps the UV coordinates to \( [0,1] \).repeat
(default): tiles the texture by using the fractional part of the UV coordinates, i.e. \( \vec{uv}=(-0.2,2.6) \) becomes \( \vec{uv}=(0.8,0.6) \).mirror
: tiles the texture similar torepeat
but flips every consecutive tile, i.e. \( \vec{uv}=(-0.2,2.6) \) becomes \( \vec{uv}=(0.2,0.6) \).
Values:
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enumerator black¶
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enumerator white¶
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enumerator clamp¶
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enumerator repeat¶
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enumerator mirror¶