Class scene_renderer_t¶
Defined in File scene_renderer.hpp
Nested Relationships¶
Nested Types¶
Class Documentation¶
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class scene_renderer_t¶
Scene renderer, handles rendering loop.
Public Types
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using interrupt_t = std::unique_ptr<scene::interrupts::interrupt_t>¶
Public Functions
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scene_renderer_t(const scene_t &scene, const wt_context_t &ctx, const ads::ads_t &ads, std::launch launch_mode = std::launch::async, scene::render_opts_t render_opts = {})¶
Queues rendering. Rendering is launched based on the launch policy
launch_policy
: asynchronously or deferred. With deferred policy, rendering starts only when get() is called.
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inline auto get()¶
Retrieves rendering results. This is a blocking operation.
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inline void wait()¶
Waits for rendering to complete. This is a blocking operation.
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template<typename Rep, typename Period>
inline auto wait_for(const std::chrono::duration<Rep, Period> &wait_duration)¶ Waits for rendering to complete. This is a blocking operation. When
wait_duration
is 0, no blocking occurs and rendering state is returned.- Parameters:
wait_duration – maximal time to wait.
- Returns:
std::future_status
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inline void interrupt(interrupt_t intr)¶
Queues an interrupt. See
wt::scene::interrupts
. (Thread safe).
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scene::rendering_status_t rendering_status() const noexcept¶
Queries the rendering status. Thread safe, returned results might be stale.
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using interrupt_t = std::unique_ptr<scene::interrupts::interrupt_t>¶